AI Insights · Timothy · April 2024
Top 5 Character Collection Games on iOS in Oceania: Q1 2024
Discover the performance trends of the top 5 character collection games on iOS in Oceania during Q1 2024, including weekly downloads, revenue, and active user metrics.
In the first quarter of 2024, the top 5 character collection games on iOS in Oceania demonstrated varied performance trends in terms of weekly downloads, revenue, and active users. Here's a detailed look at how these popular games fared.
MONOPOLY GO! from Scopely, Inc. saw fluctuations in its weekly revenue, peaking at around $388K in the second week of January and dipping to approximately $268K by mid-February. Weekly downloads for the game started at 21.5K in early January and gradually declined, stabilizing around 11K towards the end of March. The game maintained a stable weekly active user base, ranging from 73.7K at the beginning of January to 65.5K at the end of March.
Clash of Clans by Supercell experienced a relatively steady revenue stream, with notable peaks of around $208K in the last week of February and $209K in the first week of January. Weekly downloads saw a slight decline from 6.9K at the start of the quarter to 5.3K in late March, with a minor increase to 5.3K in the final week. The game’s active user count started at 564K and dropped to 486K by the end of March.
Slotomania™ Slots Machine Game from Playtika LTD showed consistent weekly revenue, with figures hovering between $145K and $179K throughout the quarter. Weekly downloads were modest, beginning at 480 and ending at 603. The number of active users remained relatively stable, ranging from 3.2K to 3.5K over the three months.
Whiteout Survival by Century Games Pte. Ltd. recorded steady weekly revenue, peaking at about $168K in the last week of March. Weekly downloads saw a gradual decline from 12.5K at the beginning of January to 6.7K by late February, followed by a rise to nearly 10K at the end of March. Active users fluctuated but ended the quarter with an increase, from 45.4K at the start to 48.2K by the end.
Pokémon GO from Niantic, Inc. had a significant spike in revenue, reaching approximately $336K in mid-February. Weekly downloads fluctuated, starting at 5.7K and experiencing a peak of 6.8K in mid-February before settling around 5.1K by the end of March. The game’s active user count remained robust, starting at 263K and ending at 283K.
These insights are derived from Sensor Tower's comprehensive data analytics. For more detailed insights into the performance of these apps, visit Sensor Tower.